Maybe basic education is not compulsory in some places? This conveniently also functions as a control against seal-clubbing your way into a high rating. Which pretty much stops me using lower tier matches to catch up on damage I can't do in T7 or T6. All 5 aspects have a base efficiency calculation. And why is there such difference between these 3? Beyond that, each Clan member should play actively in any battle type Global Map, Standard Battles, Tank Companies, etc. A total of 1000 damage, all done in the 2 games with the medium tank. And i understand your point about less maps for good passive scouts.
Because Wargaming introduced their own revised rating system into World of Tanks in 8. As before, a very small number of players fall in the extremes of the scale, and the majority of the differentiation is being applied to the middle of the population. The system takes damage done, your average Tier, number of kills, number of tanks spotted, and cap and defense points into consideration when working out the score. You mean internally raging or being abusive in chat? This scale will not apply properly to you until you have at least a few thousand battles under your belt. I haven't shed a single tear over this game, ever.
In WoT that doesnt happen, and i can not see a simple way to achive this, butoth Win ratio and Eff are unable to reflect the conditions under which each player achives thier score. However there are some fair, if slightly cynical, arguments against the use of these. I would add from myself that they are losers in game and losers in real life as well. Add extensions and apps to your computer from your phone You can add extensions and apps to your computer from a mobile device. However, this was largely, if not completely, ignored by all and sundry due to it being a terrible system. Also not let red vote on green players at all.
And the second sentence is a clear case of sensible advise on light tank play, sadly the word 'smart' doesn't appear often when talking about the average world of tanks player. I get ~200 expected damage with a method based solely on recent data. But what does makes no sense at all is: 1. There are arguments for and against the use of cap and defend points in any rating system, and both have validity. Damage done is not a good indicator of skill without some sort of handicap for playing tanks that do not have the ability to do significant damage per shot.
I now decided whether I had a good game or not by whether my damage dealt exceeds my hit points for the vehicle I am in; and, whether or not I got a kill. Since World of Tanks release, Wargaming has displayed player statistics on their website. Higher tiers are rewarded with this formula in several ways. It means you can still club tier 1 players, you just have to actually be good at it! You can also find these same players on our , and ask them specific questions about the game directly. It's a well known fact; You can see how much assisted damage you do after each game by looking in your Battle Results screen.
And of course there is also better differentiation in the middle. So chances are, your stats are also in the average range, taking battle count into account. It is, however, falling out of favour. Currently these two dissimilar populations are judged using the same measure. One has to do with the nonlinear nature of hitpoint scaling; a tier 8 does not have 8 times the hitpoints of a tier one, and thus much more damage can be farmed in tier 8 matches. But many accounts do manage to accumulate so little stats that they do not manage to positively affect their win-rates in any measurable way.
Any single statistic is useless, you use them all together. You don't do well in a Tier 7 game but a skilled player can still make damage, and for the so-so players the lower tier games make up the difference. In fact, by the very nature of its development, it will hang around for quite a while. It's caused by the removal of the 75mm howitzer. There is more info out on the web now than there was in 2011, and so player progression can be faster or slower depending on how much they can and do research the mechanics and meta-game of WoT.
So nothing unusual if you win. Damage is damage regardless of tank type 2. When you start to get good at light tanks, you will find more opportunities to do so, and will even start to see how you can engineer these situations. Get more damage in, do more spotting, and most importantly win while surviving the round. I'd love to see what you write then It's all about the probability.
The small percentage of jackwagons get a lot of attention, but there actually aren't all that many of them, and they don't have many down-votes especially since they are also the most likely to get voted down themselves. With experience comes knowledge, in most cases. Morality is a bell-cure; a small number of saints and sinners at each end, but most people in the middle are more or less normal. Both Frags and Damage have equal weight within the final score. In my experience survival rate matters the most, the more mobility you have.
Here is a link to the original posting. I get lots of negative ratings for telling people to quit the game please or saying noobs die first. As you've already been told, such votes are discounted. A medium benefits a lot from surviving until the end — a light more so. I still disagree with the timer systems for equipment though as I believe players should be able to grind to get stuff not wait x hours.