Damage is not anything to be excited about as well. I played with the top gun, and either i miss, or i do about 200 damage. Hope to see you in game some time, feel free to add me to your invite list. Actually mistaken there, good catch. Hopefully get some better scores with the Brit battlewagon soon. However, it has even better accuracy.
You'll master it one day I bet. If you don't want to spend, simply wolf pack with friends or scout. Like the positioning of my tank, and paying more attention to allies around me so I'm going to switch that out for the Binocular Telescope which should hopefully help avoid some nasty surprises. Leverage your gun first and use your armor as a fallback if needed. Combine this with great gun depression. It had limited service in Indian regiments and equipped a South African and three Canadian regiments in Europe.
A quick comparison should tell you why the 76mm top gun on the T-34 is a newbie trap which significantly lowers the tank's performance. Incidentally, I've always found Crusader to be quite accurate when firing on the move, considering how fast it is. I find winter malinovka and oasis palms hard with it,maybe also Lost Temple. God I must have really really stunk at this tank first time round as I recall hating every second in it. I have not been able to as consistently carry a game in any other tank from tiers I through X as I have in my T-34. If you are looking for the best possible reload time then having improved ventilation, a gun rammer, and brothers in arms will allow you to never be at a disadvantage firepower wise against an opponent in the same tank.
The main improvements come with a higher rate of fire, better accuracy, and a stronger engine. You can CoD most heavies if you keep your wits about you and use cover to help out. I feel the heavy tank line might end with the Churchill. The Off Road skill training is a much better choise, in order to address insufficient vehilce attributes. I just can't stand the complete lack of traverse with the top gun compared to the 2nd best one. Also after around t7 the tank line suffers from pretty low top speed they still accelerate well. The top 6 pdr gun has an amazing RoF and decent but below average damage and penetration for its Tier.
I would not recommend French for any new players because of autoloaders. Gun depression is good, even better if you aim over the front part of your tracks. Keep to the flanks and try to only shoot at distracted enemies. I know it's not extraordinarily maneuverable and doesn't have that great armor nor it doesn't do that amazing damage most of the time. Being that the camouflage net is cheap when it comes to equipment 100,000 credits and weighs 100 kg it is easily equipped on tanks and is equipment newer players can move from tank to tank to give some bonus on their tanks early on. But that may be crazy non applicable talk.
This leads to another easy starting grind. However, the Crusader is by no means a small target, so this must be done correctly. To a lesser extent a spall liner can be equipped on tanks that excel at ramming but personally I feel like it is a waste since it hampers your mobility. If you're standing still, you're doing it wrong. But now I find I need to wait for the aimer to get those tanks further away, and if a tank is close enough that I just need to fire as much as possible at it then I have more important things to work on.
The gun rammer and coated optics work well together since you will be moving around a lot near enemies. The top gun from tier 8 is your top gun at tier 9. . It's got good gun depression, a low silhouette and the aforementioned camouflage value that doesn't reduce when you move. Do it right, and it may just work out, but mess up, and its over before it begins. Does a good circle of death round some heavies if you stay out their line of fire.
Also could you tell me the tier 7 tank you killed? You get 50% of the damage credit. I agree with the other answer on the Tiger 1, but my favorite, personally, would have to be the t150 for tier 6, and the T29 for tier 7. Cant understand people who just sit on a ridge getting shot at though. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Moving up to the heavy spall liner you will be adding 1000 kg to the weight and it costs 500,000 credits, and finally the superheavy spall liner weighs a whopping 1,500 kg and costs 750,000 credits. I has the deadly 40mm Pom Pom which packs a mean punch at tier 2.
The cost for additional grousers is 250,000 credits and they weigh a whopping 1000 kg. Should it get at least a small buff, like the one many arties received in 8. The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. But then again, we'll see once the next test server comes around! But with the crew at 100% and the topgun etc. What makes the Tiger stand out is the fact that with the long 88 you can be fairly effective even in a T9 game. As for equipment I put on the Rammer, as at the time I found I was waiting for the reload rather than the aimer and I wanted every millisecond I could.
The gun rammer should be one of the most used equipment pieces on your tanks since it influences your ability to inflict damage on your enemies. It didn't take long to make the tomato ketchup a betroot bread and lettuce sandwich, but couldn't bring myself to sell it. That said, I'll stick with it because the tier 8 looks much better, and I need that for clan wars. I don't disagree on the V39 simply because nobody should ever play the V39 full stop, it's utter crap. My most successful destroyer was the Marder but deperately slow loading was a drag. I find it a pretty versatile tank if you avoid getting caught in the open and don't brawl. Keep moving, and light up targets for the serious guns on your team to shoot.